Pivot Logic
Rotate the whole board and reason about momentum to guide the red ball to the green goal.
Tested by NumBlocksGen
What we reproduced
- The hosted package displayed sound, music, lag-mode, credits, and start controls on its title screen.
- The start marker changed state when clicked, confirming that the canvas received pointer input.
- The automated run did not advance to a stable board frame for a new direct screenshot.
Known limitation: The primary image is the creator project preview because the packaged start flow did not produce a stable board capture in this test.
Scratch project by qucchia. View the original Scratch project Packaged with TurboWarp Packager and credited to the original Scratch creator.
Original project title: Pivot Logic by qucchia on Scratch. Credit reference NBG-RIGHTS-007 is recorded as owner confirmed and was reviewed 2026-07-17.
Source instructions say to press arrow keys or tap buttons to rotate the gameboard, guide the red ball to the green goal, and note that simply passing through the goal is not sufficient - the ball must stop there.
Editor's Guide
Our test verified the title screen and confirmed it responded to start-marker clicks. However, we did not capture a stable gameplay board. The game page uses a creator preview image, labeled as such.
According to source notes, the mechanic is board rotation: each arrow press tilts the world, changing gravity's direction and rolling the ball.
The "must stop at goal" rule (per source) requires controlled movement, not just crossing the target area.
- Students learning prediction and cause-effect thinking (our suggestion for grades 3-8)
- Short focused puzzle sessions (15-30 minutes)
- Players who enjoy physics-based puzzles
- Developing mental simulation skills (imagining outcomes before acting)
- Students needing logic practice distinct from arithmetic
The game develops mental simulation: predicting action outcomes before executing them. This is foundational to scientific thinking (hypothesis testing), programming (predicting code behavior), and planning (route optimization, time management).
- Our test verified title screen interaction but not gameplay boards. Expect to discover mechanics yourself.
- The "stop at goal, not pass through" rule (per source) is not obvious. Initial confusion is normal.
- Later levels may be significantly harder than early ones.
- No visible hint system. Players must develop strategies independently.
- Younger players (under 7, our suggestion) may struggle with the mental rotation needed for planning.
- Touch buttons may feel less precise than keyboard for rapid rotation sequences.
Why this game is worth playing
- Single rotation mechanic (per source) creates clear rules where complexity emerges naturally
- The stop-at-goal requirement (per source) teaches precision and planning
- Gravity is intuitively understood, so the concept is accessible even if execution is challenging
- Failures are immediately visible: you see where the ball rolled and can adjust next attempt
- Works on both keyboard (arrow keys) and touch (buttons) per source notes
How to play
- Click the green flag in the game frame.
- Press the arrow keys or tap the controls to rotate the board.
- Guide the red ball toward the green goal.
- Plan the route before rotating because the goal can be missed.
Tips before you play
- Predict the ball path before pressing a key: "If I rotate left, ball will roll to..."
- Use walls strategically. They are not just obstacles but stopping points for controlling final position.
- If you keep overshooting the goal, plan the final rotation to trap the ball between wall and goal.
- Early levels likely forgive exploration. Later ones may require planning multiple rotations in sequence.
- When stuck, identify the goal position relative to ball: which rotation brings them closer?
- Corner positions are often key for setting up clean final rotations.
- Do not spam keys hoping for luck. This game rewards thought over reflexes.
- Our test did not capture gameplay, so expect to learn through trial when you first play.
Pivot Logic FAQ
How do I move in Pivot Logic?
The source instructions say to press arrow keys or tap buttons to rotate the gameboard.
What is the goal?
The Scratch project says to get the red ball to the green goal.
Why did I not win after crossing the goal?
The source instructions warn that going through the goal is not enough to win.