Tiles Logic Game
Step across every green tile once, use repeatable yellow tiles carefully, and solve each logic board.
Tested by NumBlocksGen
What we reproduced
- Selecting Play opened an interactive tutorial board rather than another title screen.
- The tutorial placed a dark player piece on a green route with a red endpoint.
- The on-screen instruction explicitly identified the arrow keys as the movement input.
Known limitation: The verified control path is keyboard-based, so touch-only devices may not provide a complete play experience.
Scratch project by Rosyda. View the original Scratch project Packaged with TurboWarp Packager and credited to the original Scratch creator.
Original project title: Tiles Logic Game by Rosyda on Scratch. Credit reference NBG-RIGHTS-009 is recorded as owner confirmed and was reviewed 2026-07-17.
Source instructions say to use arrow keys, step on every green tile to win, use yellow tiles multiple times, and replay if you lose. Project notes mention some players find level 10 challenging and offer space key to skip (though discouraged).
Editor's Guide
Our test confirmed the interactive tutorial board: a dark player piece, green route, red endpoint, and on-screen arrow-key instruction.
The rule (per source) is step on every green tile once, but yellow tiles can be used repeatedly. This creates route-planning challenges.
The tutorial we captured teaches movement immediately through play rather than text explanation.
- Students developing route-planning skills (our suggestion for grades 2-6)
- Learning to plan ahead rather than react
- Short classroom problem-solving activities
- Players who need calmer games than reflex-based platformers
- Practicing systematic exploration and error correction
This game teaches path optimization: visiting all required nodes (greens) exactly once while using reusable bridges (yellows). This is foundational to computer science (network traversal) and logistics (delivery routes). Builds spatial memory and systematic problem-solving.
- Keyboard-centric design may disadvantage touch-only players without external keyboards.
- Level 10 is flagged as difficult per source. Set appropriate expectations.
- Space-to-skip exists but undermines learning. Discuss with students when skipping is appropriate.
- No undo button. Failures require full restart, which may frustrate students with limited persistence.
- Younger players (under 6, our suggestion) may lack working memory for multi-step route planning.
- The game does not teach strategy explicitly. Pattern recognition emerges through play.
- Large levels may be hard to visualize on small screens.
Why this game is worth playing
- Rule clarity (per source): green once, yellow multiple, visit all greens. Simple to understand.
- Arrow keys (confirmed in our test tutorial) are universally familiar
- Our test showed the tutorial teaches mechanics directly through guided play
- Failure is instructive: you immediately see which green tile was left unreachable
- Levels are short, making restart quick and iteration fast
How to play
- Click the green flag in the game frame.
- Move with the arrow keys.
- Step on every green tile to clear the board.
- Use yellow tiles when you need to cross the same space more than once.
Tips before you play
- Before moving, scan the whole level: count greens (that is your minimum visit count), note yellow positions.
- Identify dead-end greens (ones with only one entrance). Visit these last in their region or risk trapping.
- Imagine walking the path before pressing keys: "Start here, up, left, down to green, back through yellow..."
- Yellow tiles are tools, not goals. Their position matters only for connecting green zones.
- If you fail, identify the specific green you missed and plan how to reach it next attempt.
- Central greens have more path options than edge greens. Save flexible tiles for later in route.
- Level 10 is noted as difficult per source. Expect multiple restarts there.
- The space-skip option exists per source but prevents learning the solution pattern.
- For teaching: have students draw planned path on paper first, then execute in game.
Tiles Logic Game FAQ
What are the basic controls?
The Scratch instructions say to use the arrow keys to move.
How do green and yellow tiles work?
The source instructions say players step on all green tiles to win, while yellow tiles can be stepped on multiple times.
Should I skip a difficult level?
The source notes mention pressing space to skip, but also say it is not recommended.