Fizmo Puzzle: levels, switches, boxes, and the level editor
The core rule from the source instructions
The Scratch instructions say players use arrow keys to move colored cubes and bring them to their goals.
That one rule should guide the first attempt: identify each cube, find its matching goal, then decide which cube has the least room to move.
What switches and boxes add
The same source says players click ON/OFF buttons to switch them and drag brown boxes to move them.
Those mechanics mean a blocked path may not be solved by moving a cube first. Sometimes the useful first move is switching a button or clearing space with a brown box.
How to understand the editor without overpromising it
The project instructions mention 70 levels, a level editor, and other user levels. They also explain that other levels are not stored in the cloud; only view and completion counts are stored.
For this site, the safest guide is to present the built-in levels as the main game and the editor as an extra feature from the Scratch project.
Quick checklist
- Match cube colors to their goals before moving.
- Check ON/OFF buttons before deciding a path is blocked.
- Move brown boxes when they can open future cube paths.
- Use the skip arrow only after trying to reason through the level.