Browser Game Guides

These guides come from hands-on runs of the hosted games. Each page records the test date, environment, exact screen state, reproducible observations, known limits, and the original project links used for credit.

Runtime tested Real screenshots Limits disclosed
Numberblocks Generator runtime value menu with increment controls and a number slider.

All guides

8 tested guides covering all current games.

Numberblocks Generator value menu with positive and negative jump buttons and a number slider. Numberblocks Generator controls, menus, and large-value checks A hands-on guide to the Numberblocks Generator value menu, small and large jumps, and the loading behavior we observed in the hosted build. Multiplication Game after a correct response with Score and Num Correct both showing 1. Multiplication Game: answer entry, clearing, and score checks A tested walkthrough of the on-screen keypad, submit control, correct-answer feedback, and the limits of this short multiplication drill. Addition Game showing two groups of two and answer buttons from 1 through 5. Addition Game: reading the board before choosing a sum A first-hand guide to the visible 2 + 2 round, the answer row, and a repeatable way to avoid guessing in this small-sum game. Fraction Galaxy level selector showing level 01 and a keyboard start prompt. Fraction Galaxy: device choice and level-entry walkthrough A tested guide to Fraction Galaxy startup, the computer or touch-device choice, and the level selector, with the unstable in-level capture limit stated clearly. Fizmo Level Designer showing board-size choices and load-level controls. Fizmo Puzzle: level 1 and the separate level designer A hands-on comparison of Fizmo level 1 and its Level Designer entry screen, including the controls and state we verified. Laser Connect dialogue explaining WASD and arrow-key controls for the red and blue bots. Laser Connect: dialogue controls and the first two-bot room A tested walkthrough of the WASD and arrow-key dialogue, the Z shortcut, and the first Laser Connect puzzle room. Arukone level 1 with three matching number pairs on a dot grid and puzzle controls. Four logic routes tested: Pivot, Hop & Drop, Tiles, and Arukone A first-hand comparison of four route-planning games, including three stable runtime boards and one clearly labeled creator-preview fallback. Alphabet Game board with 26 numbered target positions and shuffled letter tiles. Counting Squares and Alphabet Game sequence practice A tested comparison of a five-square counting round and the 26-position Alphabet Game drag board, with practical checks for each task.