Logic route games: Pivot, Hop and Drop, Tiles, and Arukone
Each game changes the route problem
Pivot asks players to rotate the gameboard and get the red ball to the green goal, while the source warns that simply passing through the goal does not win.
Hop & Drop asks players to drag a pin, hop over another pin, and finish with only one pin left.
Tiles and Arukone ask for full-board planning
Tiles Logic Game says players move with arrow keys, step on all green tiles to win, and can step on yellow tiles multiple times.
Arukone says players draw lines between equal number pairs. Its source notes add that on all medium and hard levels, all fields are covered by lines in the solution.
How to choose the right starting game
Start with Pivot if you want a simple goal with a movement twist. Choose Hop & Drop when you want a compact board where every move removes future options.
Choose Tiles or Arukone when you are ready to plan an entire route before committing to the first move.
Quick checklist
- In Pivot, aim to land at the goal, not just cross it.
- In Hop & Drop, check whether the first hop leaves future hops available.
- In Tiles, save yellow tiles for crossings you may need more than once.
- In Arukone, connect constrained pairs before flexible pairs.